Content

A preview of our planning tool for Free to Play mobile game projects.

Pre-populated with some of the most commonly observed development issues.

Get a fast estimate of revenue for different spender types in a free to play game.

A few helpful thoughts onkeeping your team and creating a great culture.

How common cognitive biases can cause problems in game/software development.

Rodney Mullen shares his thoughts on innovation, creative drive and resilience.

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